
Wednesday, November 21, 2007
Tuesday, November 20, 2007
Revised Proposal
The revisions essentially consist of clarification that my piece no longer focusses on creating stand-alone virtual spaces which are designed in collaboration with homeless members of society. In lieu of this idea (which unfortunately never felt properly developed enough and was limited by the difficulties of it's execution [e.g. finding collaborators willing to work with me]) I am shifting my focus toward revealing the new aesthetics inherent within social, virtual realities as a venue for the creation of art. I feel much more comfortable with this project and am already well underway in my hunt for unique beauty that exists outside of physical reality.
Thursday, November 15, 2007
Node Zero Gallery - Opening Night
This genre-spanning show will mix photography,painting and installations that launch the gallery's on going mission: To explore the role and form of artin a world where few boundaries exist.
Featured are the photography of Todd Huffman and Devlon Duthie, interactive sculptures by FeathersBoa, and unique virtual creations by Hinton Sisters, Aiyas Aya, and Gary Douglas.
Check the Second Life Event Listings for "NodeZero", or visit http://nodezerogallery.com/ for moreinformation.
Bring your friends . . . but leave your preconceptions!
The event will be taking place...
When : November 15, 2007 4pm to 7pm PST (SLT)
Where : In Second Life - Vaoetere 60/196
Tuesday, November 6, 2007
Node Zero Gallery & Streaming
Things are going well in virtual-land. Above is a picture of me in my very 'art gallery'-esque homebase. I've uploaded some of my concrete poetry and put it on display, have built a few interactive objects, and (my favorite) I've been streaming live musical performances into Second Life for any visitors of my land to listen to. The moral of this story is that I am completely and entirely sucked in to SL. I just had to sink my teeth in and find the stuff that was beneath all the advertising and cybersex.On the professional/school side of things, I've been making a lot of progress as well. I am officially curating what is to be called "Node Zero Gallery", which is a series of galleries nodes spread throughout the Second Life landscape and is dedicated to the exhibition of art which could only exist within the metaverse. The actual spaces are undergoing a rebuild now and we are shooting to have the main gallery space completely built by the 12th of November. (I was up late last night discussing the aesthetics of the gallery with a few people from different corners of the globe). On top of that, I've been doing quite a bit of networking to line up potential artists who may want to exhibit in the spaces. All of whom have been helping me to develop my skills and learn building/scripting so that I can build my own pieces (some of which are already underway).
So in conclusion, my thesis has become a hybrid of curation, virtual art creation and documented discussion.
Friday, October 26, 2007
the palace of memory...

It looks a little blue, but that's because it is underwater... (Another benefit of virtual people not requiring oxygen). The plot of land was actually generously loaned to me by an Australian artist named Andrew Burrell (http://www.miscellanea.com). I met him through a virtual sound artist I chatted with a few weeks ago, and it just so happened that Andrew has been looking for other artists to surround himself with in his underwater domain. So for now I have the right to a small chunk of his land so that I can build things and leave them to persist between my sessions. Which is good news... My utmost gratitude to Andrew for his help and hospitality.
No matter what anyone says about the downsides of Second Life, the fact that I just happened upon an Australian new media artist based in Sydney, had a substantial conversation about art/etc. and he was friendly enough to set me up with a plot of land... The fact that I can do that almost accidentally is pretty incredible. The days of the artsies sitting at the french cafe are gone...
I should follow that with my realization that I have been pushing too hard to make my thesis project something that used 3D virtual universes as a platform, but was kind of half-committed to that idea. I think my fear just that working completely virtually was going to drive me insane and I had this urge to do something physical and social... But I think that over the past few days I have realized that if I am going to say anything interesting about this new medium, I really need to commit to it and explore the possibilities rather than just sticking one foot in the door... And as my aforementioned experience proves, there's no avoiding my piece being social if I frame it inside of the Second Life medium. So for all of the profs that I've been rambling to about my new idea of the hour, I think I've come full circle right back to my original idea. I am quite simply going to explore the new aesthetics that are made possible by collaborative virtual 3D spaces. Essentially, what I have always planned to do, minus the not-so-strong association with homeless people, strangers, etc. My collaborators will be people who I have a purely virtual relationship to. My focus will be on exploring/establishing aesthetics which are very separate from, but do not exclude (and perhaps even compliment) physical reality. I believe it is important that virtual 3D universes are seen as a powerful tool for the future, but not as something that will replace the physical world.
Thursday, October 18, 2007
Ch-ch-ch-ch-changes.
I was thinking of creating multiple 3D spaces which were modelled around musical compositions. So essentially, 3D visual stimulus that supports music which is part of an album I am working on. I like this idea in that I could certainly incorporate my concrete poetry which the supervisor's seemed to favor, but I feel as though that project undermines the fact that I am working in 3D space. It becomes less about my thesis statement.
Afterward I returned to the idea of collaboration, as I think that this is a big aspect to these 3D virtual universe technologies. Rather than focussing on a specific group of people to collaborate with, I realized that what I find more interesting is how the collaboration affects the authorship of these 3D worlds. So another option is to change my pool of collaborators from the homeless, to random volunteers, but with different group sizes contributing to each individual space. In essence, I will create one virtual space that is completely in my hands, it will be my baby and a direct expression of myself. I will then create a second space through a collaboration with a single other individual... We'll meet, talk about what we want it to look/sound/feel like and I will make it happen. Thirdly will be a space collaboratively created by a small group of people (3-5 seems like a logical number). And lastly will be a completely collaborative world, where anyone who I happen to bring the project up with can add a little piece of their own aesthetic values. The coherence and diversity of these separate spaces will become apparent when they are installed side by side.
Any thoughts?
Wednesday, October 10, 2007
Thesis Proposal
I've been having trouble with my new spin on the project (collaborating with the homeless to create virtual spaces). Something about it seems slightly under-developed... Kathleen made a good point that I need to bring 'how acts of imagination andcreativity intersect with issues of resource access or allocation' to the forefront of the project. The problem is that I am having a difficult time figuring out how to properly do this. At the same time I am having a difficult time finding a good way to approach people about the possibility of collaborating. Many people I have attempted to approach aren't all that interested in talking at all, especially not about something which, at face value, seems so irrelevant to them. I need to try a little harder and keep thinking about the best way to establish a relationship with them.