

Things are going well in virtual-land. Above is a picture of me in my very 'art gallery'-esque homebase. I've uploaded some of my concrete poetry and put it on display, have built a few interactive objects, and (my favorite) I've been streaming live musical performances into Second Life for any visitors of my land to listen to. The moral of this story is that I am completely and entirely sucked in to SL. I just had to sink my teeth in and find the stuff that was beneath all the advertising and cybersex.
It looks a little blue, but that's because it is underwater... (Another benefit of virtual people not requiring oxygen). The plot of land was actually generously loaned to me by an Australian artist named Andrew Burrell (http://www.miscellanea.com). I met him through a virtual sound artist I chatted with a few weeks ago, and it just so happened that Andrew has been looking for other artists to surround himself with in his underwater domain. So for now I have the right to a small chunk of his land so that I can build things and leave them to persist between my sessions. Which is good news... My utmost gratitude to Andrew for his help and hospitality.
No matter what anyone says about the downsides of Second Life, the fact that I just happened upon an Australian new media artist based in Sydney, had a substantial conversation about art/etc. and he was friendly enough to set me up with a plot of land... The fact that I can do that almost accidentally is pretty incredible. The days of the artsies sitting at the french cafe are gone...
I should follow that with my realization that I have been pushing too hard to make my thesis project something that used 3D virtual universes as a platform, but was kind of half-committed to that idea. I think my fear just that working completely virtually was going to drive me insane and I had this urge to do something physical and social... But I think that over the past few days I have realized that if I am going to say anything interesting about this new medium, I really need to commit to it and explore the possibilities rather than just sticking one foot in the door... And as my aforementioned experience proves, there's no avoiding my piece being social if I frame it inside of the Second Life medium. So for all of the profs that I've been rambling to about my new idea of the hour, I think I've come full circle right back to my original idea. I am quite simply going to explore the new aesthetics that are made possible by collaborative virtual 3D spaces. Essentially, what I have always planned to do, minus the not-so-strong association with homeless people, strangers, etc. My collaborators will be people who I have a purely virtual relationship to. My focus will be on exploring/establishing aesthetics which are very separate from, but do not exclude (and perhaps even compliment) physical reality. I believe it is important that virtual 3D universes are seen as a powerful tool for the future, but not as something that will replace the physical world.